"Button-mashing"
Recently I was approached by an old friend to help assemble graphics and layouts for reproductions of old NES games. Being a product of the 80's myself I felt it was a good fit and quickly jumped at the chance to test my digital-chops. An added incentive was the fact that one of the initial projects I'd be working on involved designing a box and label for Rockman: Exile. Essentially what you've got with this game is Megaman 2 on PCP. It's a ROM-hack made by fans where they've changed the entire game around from the colour palettes down to the individual enemies you face throughout the modified levels. It's an insanely difficult game for even the most seasoned side-scrolling player. It's not the only one, Megaman Ultra is another hack with some really bizarre variations within. While before I wade my way into this project I had heard of a few such hacks but it wasn't until I really started researching the phenomenon that I came to see just how creative some of these rouge-developers actually are. Much of the creative fervor comes from love of the game(s)- love of the culture along with-it and that's something I can get behind. It's sort of along the lines of a tribute and/or cover band, right? It's also a way to contribute to the same culture I grew-up with which is always appealing -nostalgia takes one back, yeh? I've had a blast working to 8-bit crunched goodness in the form of classic videogame soundtracks and of course going back and playing emulated NES games on my desktop. Of course, ones' got-to know when to unplug and stay on task - ADHD be damned.
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| "Sweet Home" artwork CMYK |

